I'm pretty sure I'll be needing it quite soon. I'll do a few test runs and I'll give you feedback asap. If you post here or send me a PM or something I could give you advice, or help you work through a problem. If you need help with anything, I'd love to help (I've been coding for just over a year now (so it's not like I know everything yet), but I've dealt with my fair share of weird crashes). Yeah, I love both PZ and Artifacts, and couldn't bear to see either die. If the player installs another mod with effects, they will have to edit the config (or delete it and let it generate again), but I think that's acceptable. That way also there would be no danger of the IDs changing when you re-start the game (turning slowfall into harm2 or something, giving the player a very bad day). You could find the effect IDs that don't conflict, then save them to the config. Then it will use that number consistantly, but people can still change it if they want in the config. It was conflicting with other entity IDs constantly (even with PZ entities), so the first time it ever loads I made it pick an entity ID that isn't being used, and save that number to the config file. I had to do something similar with the clay golem entity ID for Artifacts. However, I would suggest doing it another way. Thank you for your feedback/support and I'm looking forward to the future features of your mod. The auto ID feature can be turned off in the config file so returning to the previous approach is really not an issue. Hopefully I haven't broken anything but so far so good:blink. Thankfully the modifications allowed your potion effects to coexist with the existing potion system of PZ, as well as with a dozen or so mods that I also play with that have their potion/effects. (Many thanks to Lycanite for the coding help). I changed the PZ IDs as well but found that having a static approach (changing IDs each and every time) would grant me a lower compatibility return in the long run, so I just added a "safe" way to auto acquire the IDs. We both reached the same conclusion regarding the conflicting potion effects. Quote from soultek101 »Greetings Tmtravlr.
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